Recent Work
Environments
Gothic Library
The Upstart's Dining Room
Tinselfly
I was approached to work on a game called Tinselfly, building environments and game flow for a surreal and incredible world
I collaborated with phenomenal artists working on concepts for new worlds, flesh out existing ones, or build my own
We're hoping to launch by Q4 of 2022, and being a part of this project was amazing
I was approached to work on a game called Tinselfly, building environments and game flow for a surreal and incredible world
Some aspects of Tinselfly needed to be refined, or additional details added
Other areas of the map were devoid of content, and I worked with the project lead to flesh out these worlds
Tinselfly is heavily rooted in the surreal, and mixed with old world architecture, I helped model and UV something unique
Level design, environments, I helped craft these worlds
Other times, I got to conceptualize out entirely new ideas. Some are for areas that the player will frequent
And others will be worlds that are only partially explored.
Tinselfly is not just one world, but many, each with its own story. Some of those stories are discoverable, but the player is encouraged to fill in their own details on many others
The Gothic Library was an exercise in learning the Corona Renderer for 3DS Max
In a limited scope, it was meant to quickly model and render a period piece.
Volumetrics were used extensively to bring to life the scene, from both the window and the fireplace.
The Gothic Library was an exercise in learning the Corona Renderer for 3DS Max
The Upstart's Dinning Room started as an exercise in interior architecture visualization.
As it progressed from concept to it's current iteration, it became more.
And it's still not done. This is just the first iteration of this scene. Next is characters and a more story driven lighting setup.
The Upstart's Dinning Room started as an exercise in interior architecture visualization.
Games
Global Game Jam 2015
BFA Thesis Project
Global Game Jam 2018
Warp transmission was my game for the 2018 Global Game Jam
All the art assets were made in photoshop
I only worked on the art. But without Nick, Brian and Alex, there would be no game.
Warp transmission was my game for the 2018 Global Game Jam
Global Game Jam 2017
Populism was the 2017 Global Game Jam submission.
It was heavily inspired by a Family Guy skit where Lois was elected Mayor by just saying 9/11.
Each crowd has different likes and dislikes. Finding that sweet spot where you lie to everyone will eventually get you elected.
Populism was the 2017 Global Game Jam submission.
Ricochet was my 2015 Global Game Jam submission.
The premise is that you are a half man, half spring composite that must launch yourself at the wall looking for the teleporter out.
Very dangerous launch conditions.
Ricochet was my 2015 Global Game Jam submission.
Power Trip is my Senior Year thesis project. Modeled and coded entirely by myself, it is the culmination of a year's worth of effort.
The controls were an experiment in running and gunning. I wanted players to be able to backpedal and shoot at chasing enemies.
Without their help and criticism, Power Trip would not have been as good as it is.
Power Trip is my Senior Year thesis project. Modeled and coded entirely by myself, it is the culmination of a year's worth of effort.
Global Game Jam 2016
IDOD was the 2016 Global Game Jame submission by me and my friend Nick and some work friends of his.
It is a simple tower defense game. Protect the jars, survive until the wave ends.
When all the jars are gone, you lose, but if you can keep them alive until the end of the round, more will replace your lost towers.
IDOD was the 2016 Global Game Jame submission by me and my friend Nick and some work friends of his.
CWRU and CIA collaboration
Immunity was a joint project between the Cleveland Institute of Art's Game Design class and Case Western Reserve's Computer Science department.
I was the Project lead, a role that taught me many things about both leadership and teamwork.
I also worked on UI, though my designs were eventually simplified by the final iteration.
Immunity was a joint project between the Cleveland Institute of Art's Game Design class and Case Western Reserve's Computer Science department.
About
I'm Adam Keating, and I'm a game designer
I'm also a 3D artist, environment artist, character rigger and more. I've been working with 3D content from one end of the production pipeline to the other, starting with concept art all the way to implementation into game engines like Unreal and Unity.
From real time to pre-rendered, I love it all. Feel free to download any of the games I've either created alone, or with friends. And there will be more to come.